Cognitive, Social, and Emotional Learning through Games (CSEL)


This panel will focus on current research targeting the incorporation and development of more engaging digital and non-digital games in classrooms. Specifically, University of Minnesota researchers will discuss their current projects on the effects of playing various games on cognitive, social, and emotional learning outcomes. Audience members are encouraged to ask questions and share their own research and experiences.

ATTENDEE TAKEAWAY
Attendees will have a better idea of what kind of educational research is currently being conducted with games. We hope that interactions with the attendees will also lead to potential research collaboration.


Featured Speakers

Yu-Chi Wang is a UMN PhD student researching social and emotional benefits of playing non-digital games. This research evolved from working in a psychology of video games lab at UMD.

Yu-Chi Wang

PhD Student, University of Minnesota, Educational Psychology

Games and learning sciences researcher and Educational Psychology PhD student at the University of Minnesota.

Jennifer Doll

PhD Student, University of Minnesota, Educational Psychology

Keisha is an Associate Professor in Educational Psychology at the University of Minnesota. She currently researches Cognitive processes in science learning, Scientific visualizations and student learning outcomes, and Teacher knowledge development and effective teaching practice.

Keisha Varma

Associate Professor, University of Minnesota, Educational Psychology