Most software developers have dreamed of being a game developer, many have tried, most have failed and even those that “succeed” regret many of the choices they made along the way.
We’ll discuss how to improve that success rate and avoid the many pitfalls that come with building a game. This session will cover a variety of monetization strategies you should consider when building mobile games.
This session will be led by the chief developer on QONQR, a mobile game on iOS, Android, and Windows Phone which has grossed over $1 million dollars since its launch and has been played in every country in the world.
ATTENDEE TAKEAWAY
Avoid issues in game design that cause a game to die.
Featured Speaker
Scott Davis is the CEO and Lead Developer of QONQR, a location-based mobile game that allows players to battle for control of their hometowns. QONQR has been played in every country in the world.
Scott Davis