Physics is an integral part of many games, but it can be a daunting subject to tackle. Luckily, Unity offers a wonderful engine that allows you to integrate powerful physics into your game without being a physicist! We will discuss important fundamental concepts of the physics engine, followed by a lightly guided workshop to experiment and have fun! During the workshop you will be supplied with pre-made tools and scripts for fun experimentation (useful for beginners and intermediate users of Unity).
Install Prior to Workshop: Unity game engine, the latest version
Skill Level Required: Beginner with a low-level of familiarity with the Unity engine; this workshop will not provide an introduction to the engine
Matt has been a game developer for over a decade and has launched dozens of games including iOS hits, Skee-Ball and Strata. His emphasis in real-time 3D modeling and texturing, as well as 2D photoshop artwork and GUI interface design. Before co-founding Graveck, Matt completed a degree in unlikely subjects: Math and Physics and is actually licensed to teach K-12 Mathematics in the state of Minnesota.
Matt GravelleFeatured Sessions
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