An introduction into the world of prototyping and game design.
Participants will be given a prompt and a 60 minute time limit to develop prototypes and game design documents relating to the prompt, using paper, pens and their own minds. Teams are welcome and encouraged!
ATTENDEE TAKEAWAY
An introductory crash course in game design and a better understanding of game design and prototyping.
Featured Speaker
A game designer for Escape Industries, Stephen is currently working on Fingeance, a 4-player cooperative shoot-em-up with RPG elements. Stephen has been seen previously as a QA analyst at Concrete Software and also Midwest Game Developers Facebook group.
Stephen McGregor