Learning Theory for Game Designers


You know that games can help people learn. You’ve lived it. But when you tell teachers about your ideas for educational games, you get blank stares. Why? Maybe it’s the lack of a shared language.

In this session, you’ll explore Bloom’s Cognitive Taxonomy, one of the most influential ideas in learning theory. Use the Taxonomy to examine a few well-known games, and practice talking about games using vocabulary that will resonate with educators.

ATTENDEE TAKEAWAY
Attendants will be able to describe elements of game play using terms from Bloom’s Taxonomy.


Featured Speakers

A highly collaborative instructional designer, Ellen loves bringing people together to tackle big learning challenges. Her e-learning courses have won awards for interactivity and gameful design.

Ellen Burns-Johnson

Instructional Designer, Allen Interactions