Maps and Meeples: Adventures in Tabletop Development

How are board and card games made? What unique challenges and opportunities face creators of modern tabletop games? From artistic projects, to big-budget game lines, to Kickstarter successes, all kinds of games have contributed to the board games renaissance of the last decade. Join local Minnesota tabletop developers in sharing their successes, failures, and adventures creating tabletop games, and in discussing the strengths and weaknesses of this diverse and exciting medium.

Patrick Leder is the co-designer and developer of the board game Vast: The Crystal Caverns, which features a highly asymmetrical design. He has enjoyed great success on Kickstarter and is very involved with the community surrounding making Vast: The Crystal Caverns.

Patrick Leder

Owner and Designer, Leder Games

Chris Hajny is a co-founder of Light Grey Art Lab, where he helps create large-scale creative projects such as the playable card game, Rolemodels: Battle for Vyk’Tornaahl, and a 27 level sidescrolling platformer, Dream Arcade, as well as producing a steady stream of audio and visual content for the Light Grey Art Lab podcast, blog, workshops, and residencies. Chris is also senior product designer at Paper Bicycle and has created thousands of products, books, designs, and illustrations for clients such as Target, Starbucks, 3M, and the History Channel.

Chris Hajny

Co-Owner & Media Producer, Light Grey Art Lab

Andrew studied computer science at the University of Minnesota and now works at Fantasy Flight Games, where he has been for the last 5 years. In that time, he has worked as lead designer  and developer on tabletop roleplaying games and board games—creating rules systems, balancing game mechanics, and coordinating development staff at every step of the game development process. Andrew’s work spans many licensed properties including the Warhammer and Star Wars universes.

Andrew Fischer

Game Designer, Fantasy Flight Games