An interactive introduction to the world of shaders for the technical artist or programmer. Blast past the initial learning curve to learn how they work, what they can do for you and how to make them. Bring a laptop to follow along with some simple web based examples as well as some more practical effect examples in the Unity3D engine.
ATTENDEE TAKEAWAY
Shaders can be intimidating. Attendees should feel confident that any level of shader experience will allow them to add flair to their games.
Featured Speaker
Scott is well known for the Chipmunk Physics Engine, a fast 2D physics engine. In recent years, Chipmunk has become a big part of Howling Moon Software’s business and expertise. Scott is a big fan of chiptune music. His personal webpage is at http://slembcke.net/.
Scott Lembcke